Most people were horrified at the prospect of a "Sega Kart" game, but thrown in Richard Jacques, Sumo Digital and forklifts and you've got a Day One purchase!

[Source Pictures: SEGAtastic and UK:Resistance]
"SEGA Europe Ltd. and SEGA America, Inc., today announced Sonic & SEGA All-Stars Racing, a fast and furious battle to the finish line in this supercharged racer. Developed for the Xbox 360 video game and entertainment system, PLAYSTATION 3 computer entertainment system, the home video game system, Wii and the Nintendo DS system, Sonic & SEGA All-Stars Racing will speed into stores in early 2010.A new Sega game was expected to be announced tomorrow, but it has instead been brought forward one day. The title was said to be no "huge surprise", but I certainly couldn't have predicted this. I am actually glad - I've always wanted another Sonic racer!
In a frantic battle to the chequered flag, Sonic & SEGA All-Stars Racing sees Sonic and friends speed around tracks set in mediaeval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA. Fan favourites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will race around the track in cars, planes, motorbikes, and in AiAi's case - a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.
"Sonic & SEGA All-Stars Racing is no ordinary racing game. Its huge variety of characters and vehicles, plus the ability to play both online and off set it apart from other games of this type" commented Gary Knight European Marketing Director, SEGA Europe Ltd. "The team have pushed the boundaries on what you would normally expect and created a different and unique party racing title whereby you really can't take anything for granted!"
And winning is only part of the fun in Sonic & SEGA All-Stars Racing! Each character has a specific All Star move such as Super Sonic, Banana Blitz and Tails Tornado, allowing a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don't become a threat to that number one position... Players can battle it out in single or multiplayer mode, allowing up to four friends to race in frantic split-screen action, or up to eight players to compete online in the ultimate racing showdown."
"Integrated with Mirage is a new version of the Sega Saturn debugger software called SNASM2.1 - also supplied by Cross Products. SNASM2.1 is the latest version of Cross Products' real-time PC-based debugger.
New features include comprehensive search facilities in source, memory, and disassembly windows; symbol completion; support for GNU C++ qualified function names; a SNASM2-to-GNU COFF converter; and a standalone COFF loader utility. Working with Mirage, SNASM2.1 lets programmers debug code on the PC while code is being tested on a production Sega Saturn with real-time CD emulation. The full development environment, including the Mirage CD-ROM Emulator, the CartDev interface, SNASM2.1 software, a PC SCSI card and modified production Sega Saturn, is available now for under $8,000."
The producer of the SNASM2, Cross Products, was based in Leeds. It was then bought out by Sega in August 1994, and then sold to Imagination Technologies in September 2001.
Unfortunately I've never had any success programming on old systems. I did manage to program a Matrix computer simulator for the ZX Spectrum in BASIC, however. It had random letters and everything!
"DEADLEY KAMURO CITY IS BURNING BUT DREAMING"The t-shirt is available in white with black detail, or black with multi-coloured detail. Only medium and large sizes are available.
"While the extra controller was new, the console was far from it. The console itself is roughed up - the barcode has been scratched, the console's plastic has gunk on it."He mentions there was further damage, things that time alone could not have caused. He has requested a refund from ThinkGeek, who, after two weeks, have not yet responded.
"I could have easily bought a used Dreamcast locally for $25."He could have indeed.
"A terrorist group hijacked the city! Calamity Jane must wipe them out in a magnificent gun fight and save the hostages!"The gameplay is quite simple. A terrorist appears in one of nine squares - to shoot them you must press the corresponding number on your keypad. You can hide behind a wall Time Crisis-style, and must reload when you have run out of ammo.
R-Type is by far the best blast available on the Sega, so it goes without saying that no shoot-'em-up fan should be without it.Although no dates have been given for a European and North American release, I would expect it to appear this summer.
"Earlier in the week we provided you part 1 of our world exclusive report where we brought to light top secret details of SEGA SAMMY's plans of introducing a next generation HD capable casual console based around the RINGEDGE arcade hardware.I would say to ignore whatever is said as the entire thing, with the help of the Sega community, has been almost completely rubbished.
Next week FGNOnline shall present to you part 2 of our world exclusive where we discuss SEGA SAMMY's plans of yet another consumer hardware product this time based around the RINGWIDE arcade hardware.
Stay tuned.
- Zach Morris"
"Part 1 = World exclusive details on a SEGA SAMMY consumer home system based on the RINGEDGE architecture.The article outlining Sega's new consoles has been open to much speculation as to its authenticity. Many of the hardware facts are completely true, but it is unknown whether Sega really are going to produce consoles based on their Ring arcade boards.
Part 2 = World exclusive details on a SEGA SAMMY consumer portable based on the RINGWIDE architecture.
Part 2 should be up sometime next week."
"Hajime Satomi Interested In "home Hardware" (7th June 2004)This makes these announcements even more unlikely - Real Games Players had multiple Sega-based hoaxes in 2004:
Today I have some earth shattering news
A close colleague of RGP who has connection with people within Sega of Japan has informed us that Hajime Satomi the Chairman/CEO of Sega Sammy has "serious" intentions towards the "home console market front".
It has been said that Satomi has some "serious serious plans" for "rapid expansion" into businesses which would lead to an "explosion of income".
Our informant tells us that Satomi is watching the current hardware scene with a "Hawks Eye"
Our colleague continues-
"A major factor in deciding whether to release the soon to be unvieled Naomi 3 arcade board based console would be on what Microsoft and Nintendo are up to"
Apparantly Satomi-san believes their chance will come if Nintendo and Microsoft team up, so that Sega can slip in as the third entrant.
This is all the news which is available at this moment in time.Stay tuned...
Industry Insider - Insider scoops EIC"
"New Sega titles revealed! (Exclusive)FGNOnline was quick to deny that this was the same Zach Morris, however:
Today, we can exclusively reveal to you the games Sega will showcase to the world for the very first time on the 29th.
Here they are!
Shenmue III (XBox)
Panzer Dragoon Saga II (Xbox)
Crazy Taxi 4 (Xbox/PS2/GC)
Super Monkey Ball 3 (Xbox/PS2/GC)
OutRun 2 (Xbox/PS2/PSP)
Virtua Fighter 4 Final Tuned (Xbox/PSP worldwide) - PS2 Japan only
Shinobi 2 (PS2)
Spikeout X-treme (XBox/PS2)
Sega Superstars (PS2/XBox/GC)
Sonic the Hedgehog No Ones (PS2/XBox/PSP/NDS)
Sega Superstars will be a sequel to Fighters Megamix. Outrun 2 will have a total of 12 cars compared to the arcade versions 8 and will support online play. Crazy Taxi 4's launch will coincide with the release of the movie. Sonic No Ones will consist of Sonic1, 2, 3, & Knuckles, CD, Spinball, and the new Advance 3. Both Shenmue III and Panzer Dragoon Saga 2 will be funded and published by MS as 2nd party titles.
Sega's conference will take place on the 29th of April, where all these games will be shown for the very first time.
-- Zach Morris
editor-in-chief"
"We directed this post to the attention of Mr Morris, who stated that he has no knowledge of freewebs.com/realgamesplayer and that particular Zach Morris is not he.
FGNOnline is Mr Morris's very first online portal.
Hopefully that has clarified any misconceptions you may of had."
"Today we would like to present to you part 1 of our world exclusive report in which we shed light on SEGA SAMMY's plan for a HD casual system in development since 2007 and scheduled for worldwide release for the holiday season of 2010.History
At the end of 1999 SEGA held a press conference where they laid out their hardware ambitions and talked extensively about broadband and a whole host of future technologies. Shoichiro Irimajiri was stated here as saying that SEGA would strike back with a vengeance in the next millenium. By Spring 2000 Irimajiri-san was already tasked with heading the development of SEGA's next console, Irimajiri was stated as saying that it would be a joint venture with numerous companies because the future box would do more than just play videogames thus they had to partner with cable companies, telecommuncation companies and Hollywood conglomerates. The aim for the design was a single chip solution measuring in at 250 million transistors ready for a Q4 2004 worldwide release. What is not known by the mainstream is that SEGA at this time was also in early stages of development for a 3D handheld which was to be based on the chip that went on to be known as the MBX developed by Imagination Technologies PowerVR division. The PowerVR MBX hit silicon in 2002 about the time SEGA had initially planned on launching a new Game Gear. This device would have beaten the PSP to market by 2 years. All of these plans where scrapped however by Isao Okawa who foresaw a software future for the company, the rest of the company however where vehemently against the idea of software only.
Fast forward a few years to early 2003 when Hideki Sato and the rest of SEGA's high level executives were desperately in search for either a merger or even a sale of the company. The discussions where being held with Sammy, Namco, EA and Microsoft. Again what is not known to the general public is that the reason for SEGA's desperation was that at this very moment SEGA had yet another system in development which had a worldwide target ship date of Q4 2005. This system would have competed against what went on to be known as the XBOX360 and Sony's PS3. The system was designed around a PowerVR Series 5 GPU and an unknown CPU, using standard DVD it was to be a cost/performance solution targeting a $300 launch price tag whilst simultaneously incorporating equal 3D throughput as the higher priced offerings by the competition. SEGA and Imagination Technologies on the 18th of March 2004 released a press release regarding the development of the chip for arcade use. Come Jamma 2005 when the world was expecting SEGA to unveil it's PowerVR based arcade board everyone was shocked to learn of the LINDBERGH which was basically a PC tower with an nVidia 6800GT and a Intel Pentium 4 3GHz Prescott. Whatever happened to the PowerVR based integrated silicon arcade board? Simple, the console that was to be based on the arcade board was scrapped by the newly formed SEGA SAMMY. With no console counterpart for the arcade board it wasn't financially feasible to spend tens and indeed hundreds of millions of dollars on integrated silicon thus SEGA quietly without telling anyone just took a mother board and slotted in components from a mid range PC from 2004 and called it "LINDBERGH". The PowerVR Series 5 whose development SEGA funded lived on however as the PowerVR SGX series of mobile GPU's. The Series 5 architecture was designed to be highly scaleable, low end parts for mobile phones and high end parts for arcade boards and consoles, unfortunately the world never got to see the performance of the higher end variants.
So to recap -
There was a next gen system in development in 2000 which was scrapped by owner Isao Okawa and there was a next gen system in development in 2003/2004 which was scrapped by Isao Okawa's friend and new owner Hajime Satomi.
Present and Future
With the Nintendo Wii hitting retail and gaining worldwide superstardom of the likes never witnessed SEGA SAMMY once again immediately got to work on another system with orders from the boss himself Satomi-san. This system shall be a HD casual console and is designed to compete with the successor to the Wii. The design of the system FGN can officially confirm was finalised in late 2008, it's arcade variant goes by the name "RINGEDGE" the specifications of the system are as follows.
The chosen CPU is the Intel Pentium E2160 Allendale 1.8GHz Dual-Core Processor, the GPU of choice is the Shader Model 4.0 compliant 9600GSO with 384 MB GDDR3 RAM, System memory measuring 1GB DDR2-800. Other features include an onboard HD audio DSP, 32GB SSD, standard DVD, and WiFi connectivity. SEGA SAMMY plans on shipping the system with two controllers, a motion sensing remote and one which looks similar to the Saturn 3D controller. One for casual gaming the other for non-casual. To top this off SEGA SAMMY shall be using a stripped down version of Microsoft's Windows Embedded Standard 2009 for ease of development. This particular version differs from the standard version where only the DirectX functionality is included, the standard edition costs $90 per shipping device. As SEGA SAMMY's version doesn't include the non gaming features SEGA SAMMY has managed to get a hold of the OS for less than half of that cost.
SEGA SAMMY plans on launching the system in time for the holiday season of 2010 for no less than $200 and no more than $250. The company doesn't plan on publically acknowledging the project this year, thus an official announcement won't take place until 1H 2010.
Stay tuned for part 2 of our world exclusive where we shed light on SEGA SAMMY's consumer plans for the "RINGWIDE" ."
People in the games community are suspicious about the article, especially when someone called "BIGGER" posted the link on the Sega of America forum as their first post, then promptly disappeared.
It should be noted that "Zach/Zack Morris" is a character on many sitcoms, including Saved By The Bell; and that "FGNOnline" is the name of a previous games website, shut down in 2001.
Here is the rundown of this alleged upcoming console:
"Video TEASER of a make-believe HD Sonic game created by fans of the blue hedgehog. What do you think?"Judging by the comments, people don't think it is very good:
"Hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha hahahahahahahahahahahahahahaha"It looks like the only way you'll ever be able to play Green Hill in 3D is by unlocking it in Sonic Adventure 2. Oh well...
"That Sonic is giving me nightmares."
"You... really need a better model for Sonic."
"The SEGA Vision? Sega Nerds can tell you all about that - they had a hands on a while back..."Perhaps the Sega Vision is so neglected because it was only ever meant to be low-key? People in the Sega community have reported seeing them in various UFO Catchers around the UK, but they are still unavailable to buy directly.
"We're a 3rd Party publisher now; as much as people would like a Dreamcast 2 we won't be returning to the hardware market."There are more rumours about Sega's hardware future, stemming from their latest arcade hardware being applicable to home consoles according to the trademark application.
Green Hill ZoneThese interesting kits were originally made for Sonic's 15th Anniversary in 2006. I wonder what we can expect for his 20th Anniversary in 2011?
This memorable zone was first seen on the original Mega Drive version of Sonic the Hedgehog, and was the very first stage.
Palm trees, jumps, monitors and rings make up this familiar Sonic world.
Some of the images are examples only. Put in any monitor or item to create your own world!
Tornado
Debuting in Sonic Adventure, Tails pilots the Tornado which you can recreate in paper.
It can decorate the table, or you can try hanging it from the ceiling!
There is much attention to detail, so the difficulty level is high.
Paper is prone to kinking, so we recommend you use card.